Is Fallout trying to squash creativity?

Modding makes us question Fallout 76

With the news that the next Fallout game on its way this November, it got me thinking. While what is included in the game is a highlight for many players, I get jazzed on what the players actually create for themselves. Be it new weapons, new characters, new ways those characters look, new questions, or whatever else, those creative enough to create these mods and those of us crazy enough to try to get them to work right and play them both get rounds of applause from me. Creativity is the spice of life!

Pony Mod!

And Bethesda, the makers of the Fallout games, doesn’t exactly stifle creative energy from its fans and players, it seems like it is trying to squash our creativity, or at the very least take advantage of it.


It’s was something I noticed with Fallout 4. Besides the customizing issues with the gamer types (I’m on Steam, but still heard of what happened), even stuff dealing with the pc players made me wonder. Remember that console players were having problems installing mods? Were the Sony issues with not being able to add mods ever even solved? On my end, we had the “creation club”an officially sanctioned way to get approved mods directly from Bethesda (so they said), but you have to actually pay money for them. I remember getting into some of that as a player who likes Mods (on the second time around at least) and seeing what this mess was turning into. I never even tried much after that, I’ll stick with Nexus modifications thank you.

Fallout 76

With Fallout 76, nothing super official has been leaked as of yet. Sure, there are E3 demos, but that isn’t set in stone, and it’s not like Bethesda promised us loads of stuff before and had it either so glitchy that no one cared, or that they twist their own words enough but still don’t keep the player’s interest. The game was announced the be multiplayer and online only, but how much of that would be true and how will that affect how modifications are made?

Have fun in a group!

That last question is more for the tech-savvy people to figure out more than I could. There is the Nexus Mod Manager that does make things MUCH easier, but I remember installing these things into the game manually and praying that they worked all right. Even with the manager things didn’t always work, but at least you could delete them a who lot easier.

A BIG help!

Maybe I’m overthinking it too much. Mods have been made before for online games like this before and the world didn’t end. Usually, when Gamers think of mods we think of what Sony and Microsoft DO to people who start modding their system or games in weird ways. Usually in Bans or some such. No one wants to get banned from Sony, Microsoft, or even Steam or Bethesda. So if Mods do happen for Fallout 76, creators and users may just have to get even more creative in how they are used. Not a huge deal when you consider the people behind the mods themselves are tinkering with computer files and coding, especially ones on an online “dedicated” server.

Yes, this is my character

To be honest, that might not be such a bad idea if you are on the player end of things. I don’t know how many times I downloaded a mod just to find it didn’t work or was in the wrong order. Then it’s a ton of time moving stuff around or whatnot and not actually playing the game. Maybe this might cut some of it down. But at the same time, I don’t want to eliminate it either. We will have to find out after November I guess and see where things go and what happens.


Personally, I wouldn’t mind a new Body Processor in a constructed settlement. Cleans the place up a bit and lets all us creative types have some fun!

Seriously, a processor for corpses

War may never change, but games and gamers sure do!

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